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Editorials

Opinion pieces from HUB writers.

Monday, May 12th
Editorials

As game worlds become more and more advanced, they also grow larger and larger. The by-product of this improvement is the long distances that must be traveled between locations. For some reason, with this increase in world size, there is not a corresponding improvement in traveling systems. Indeed, there seems to be almost a perverse joy in sending players on quests that involve running back and forth between two distant points with no other objective but carrying a bickering message between a pair of NPCs.

Friday, May 9th
Developer Journals

In this week's update, we answer questions from the community. There were also many questions on the public beta and release dates. To this I can say now, that during a planning meeting we determined that our launch date will be...

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Tuesday, May 6th
Editorials

Jim Moreno tackles the difficult task of roleplaying a merchant in this edition of RoleCraft: "Even roleplayers are known to struggle with this cookie cutter gameplay, and with keeping their characters from looking and acting just like every other character in game. What to do? One sure way to avoid the pitfalls of routine is to realize that there are many other classes in game besides adventurer. It's time to become a professional roleplayer!"

Wednesday, April 30th
News

As many of you saw on the Darkfall forums, the update this week has to be delayed. Our apologies.

Due to circumstances beyond our control this week's update needs to be postponed another week.

We appreciate your understanding in this matter.

We will be back soon with more updates!

Editorials

Sean Bulger's periodic community column today looks at the concept of Open PvP (player vs. player) and what it does to games and their communities.

A while back we talked about conflict between players and what sort of a role that it can play in a game and for communities. During this, it was noted that player competition can be implemented in numerous different ways. This week, I would like to revisit this discussion and talk about one of those particular methods: the open PvP world.

Open PvP is one of the more controversial topics in MMO circles and plenty of people have fairly strong opinions one way or the other on the subject. That said, I would like to explore both the positive impacts and negative ones on the player community. Open PvP has the potential to help bond a community fairly tightly, but it also has the potential to truly tear it apart as well.

Read more after the leap.

Monday, April 28th
Editorials

Last week, Jonathan Steinhauer's column looked at the design of outdoor areas in The Dangerous Wilderness, Part 1. In Part 2, he continues his thoughts on the basic challenge most every MMO faces.

The easiest solution, though it avoids the root of the problem, is to disperse the ground spawns to a more realistic population level. There are areas where one would expect to encounter monsters, and that is where the heavy concentrations should be. Hard core hunting should occur in the fortresses and camps of the various villains, monsters, and animals that are the bane of the adventurer, not every time you step off the path. This opens up the wilderness for travel and casual hunting while giving players the kind of combat that exist in epic stories: battle in the lairs.

Read more after the leap.

Tuesday, April 15th
Editorials

Jim Moreno looks at the biggest question for the modern MMO roleplayer: how do you keep in character in an instance? They're here to stay, so it's time to learn how to deal with them.

Hear me now and believe me later, there is no reason why roleplayers cannot and should not engage in the same high quality RP within an instance as without. Personally, I'm not at all knowledgeable as to where the notion started from, but I absolutely aim to crush it here and henceforth. More than that, I want to share with fellow roleplayers why I think instances are the best places for RP, and provide some tips on how to take on these adventures with RP in mind. I hope they help!

Read more after the leap.

Monday, April 14th
Editorials

In a new editorial, columnist Jonathan Steinhauer embarks into "The Dangerous Wilderness". He looks at the concept of pf the wild and how it's presented in MMOs.

As I've wandered through the wilds of various games, I've been stunned by the panoramic vistas that have opened out before me. Trees sway in the light breeze, their leaves rustling softly through my speakers. A stream trickles by, the sunlight gleaming of the whorls and eddies of the current while in the distance, purple mountains capped with white glaciers scrape the billowing clouds. The imagery is so detailed, I could almost believe it is real.

Read more after the leap.

Friday, April 11th
Developer Journals

In the latest edition of his periodic developer journals here on WarCry, Darkfall Associate Producer Tasos Flambouras talks about his company's philosophy on a range of issues, including: announcing a release date, the beta testing process and playtesting. He also reacts to some of the reaction to his last journal.

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We prefer to do our testing this way so by the time we get to the playtesting, we'll have as close to the actual game as possible. We would like to let the playtesting carry on for a while uninterrupted just like the actual game would be instead of allowing access for a few days here and there. That's the best way to decide if the game is fun, something you really can't have an opinion on when it's not near-complete. In the playtesting phase, we're not looking for testers, we're looking for players, the same way most people enter a beta: to try out and play the game rather than help the developer with quality assurance.

Read more after the leap.

Friday, April 4th
Editorials

There's a difference between making big promises and being able to actually deliver on them:

"'Darkfall' makes quite a lot of promises itself, and yes, even I'll admit that it all sounds good, but where is it all working in front of us?"

This fortnight, we take a reality-check: 'Darkfall', where's the beef?