Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
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News, from other sites, press releases, or in-house
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
A collection of the finest RP links from around the Internet.
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
Earlier this week, Eurogamer panned Darkfall with a 2/10 review. Needless to say, it's created a storm of controversy. The final word on the subject has come from Tasos Flambouras saying, "We'll just take it on the chin." Read why after the jump.
Darkfall Online has been handed its keester in a review by Eurogamer. Reviewer Ed Zitron panned the game with a 2/10 review. Check out a bit of the review and a fiery comeback by lead developer Tasos Flambouras after the jump.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.
In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.
Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!
In this edition of RoleCraft, Jim Moreno wonders about a crucial element in tabletop gaming missing from the MMO - the Dungeon-Master.
In this installment, Jonathan Steinhauer takes a look at the weapons of fantasy MMOs and how they have all become identical.
On this week's RoleCraft, Jim Moreno wonders how exactly one can define roleplaying in an MMO due to the absence of a key player in tabletop RPing - the Dungeon Master.
Darkfall fans and detractors will finally get the real story about the game. As of today, the NDA for the 'stress test' beta has been lifted. We also have some information about pre-orders so be sure to head through the jump.
Jonathan Steinhauer takes a look at roleplaying and why he has such a hard time fitting it into the MMO genre.
MMORPG.com had a chance recently to grab an interview with the cagey Tasos Flambouras, lead developer for Darkfall Online. The interview covers a lot of familiar ground but there are a few nuggets of information that should pique the interest of readers. Read on to find out more about the limited access on release day.
In this week's RoleCraft, Jim Moreno tries his hand at role-writing, telling the story of one particular Blood Elf in the World of Warcraft.
In this week's RoleCraft, Jim Moreno tackles Blizzard's recent debacle with the RP-PvE realm, Wyrmrest Accord.
Game designers face many challenges, and one of the largest of these is balance. Yet curiously, one facet that seems to garner a much smaller degree is the economy. That isn't to say MMO economics don't get a great deal of attention but as they stand the balance is more reminiscent of a band-aid than any real resolution.
The long wait is almost over as Aventurine ushers in the first wave of clan and individual testers after applying the latest patch to the Darkfall servers. Press release after the jump!
The European release date for Darkfall has been delayed. Originally set to hit the shelves on January 29th, the release has been pushed back to February 25th. There will, however, be a 'stress test' beginning on January 22nd that will open the servers to many, but not all, of the 200,000 players who have applied. Read the official word on all this after the jump.
This week in RoleCraft, Jim Moreno looks back at the RP scene in one of the very first MMOs: Ultima Online
In many of my recent articles, I've proceeded from the assumption that real life comparisons with games are a logical and natural concept. Apparently, I am mistaken. I have been told that the game is fantasy or sci-fi and that means it's not supposed to be real. Yet one of the great strengths of the genres is their link with the human experience.
A look back at the RoleCraft articles for the year of 2008.
Everything that exists, both in fiction and in reality, has links to what has come before so nothing is truly original. The adage "there is nothing new under the sun" holds true. In order to achieve something that is measurable, I will investigate originality in the sense of what is commonly called new IP.
In this week's RoleCraft, Jim Moreno celebrates holiday celebrations in MMOs by looking at how RPers might tackle religion in a game.
It's official! Darkfall will be released in Europe on January 22, 2009, missing by a scant month the projected end-of-2008 release date. Check out the official word after the jump.






