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Darkfall "launvhed" yesterday

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Adventurer
Posts: 319
Joined: 11 Aug 2006
Apprentice
Posts: 9
Joined: 19 Nov 2008

It is so good to finally see you eat your words, for years you have been trolling these forums, claiming darkfall to be vaporware, well bro, you wasted ALOT of time/energy for no reason, because darkfall is not vaporware.

Man, you really suck, and it's good to see you put down this way, why do you even bother posting here anymore?

Ding! (Grats!)
Posts: 47
Joined: 17 Aug 2008

Haha, you'll actually keep going. Almost doubted you for a second there.

WarCry Choice
Posts: 4759
Joined: 6 Dec 2004

Doubt either of you looked at the link then. With only 10k players their servers are dying. Great launch!

I

Apprentice
Posts: 1
Joined: 26 Feb 2009

They're having a limited launch because they cant handle the amount of people who want to get into the game now. They only allowed so many preorders. And from what i can tell they're only letting the preorders play. I don't see how this is a release, but whatever.

Dungeon Crawler
Posts: 741
Joined: 28 Jul 2004

GrimReaper29045:
They're having a limited launch because they cant handle the amount of people who want to get into the game now. They only allowed so many preorders. And from what i can tell they're only letting the preorders play. I don't see how this is a release, but whatever.

Exactly. Teedle is right, as far as an MMO goes...Darkfall IS vaporware. Let the downward spiral of its launch continue..

The reason I hate this game so much is it continually lays bare the stupidity and over-trusting nature of the public as a whole. The same reason I don't watch my local news.

------------------------------------------------
By "Coors" on MMORPG.com:

"Keep making excuses, LOL. That's what you do best.

While I'm posting.

Whatever happened to the paid professional testers you kept harping on us about. You know. The ones that FULLY beta tested the game for the past year and a half. Yes... The ones you stated time and time again had this game perfectly tested so there would be NO issues at release.

And while I'm on the subject.

How about those AI bots. You stated time and time again how they could stress test the connections and the server so a public beta stress test would NOT be necessary.

You fans have very short memories and can't seem to EVER remember stuff you said when it turns out to be FALSE.

Also Downtoearth.... This mini launch only has about 5,000 users. That's NOT very many and should not have caused these kinds of problems. I'm sure you have an excuse for that. But after listening to you guys put down AOC and Funcom, it's hard to believe you have NOTHING to say about this? At least AOC had almost 1,000,000 players hitting their servers on launch day. NOT 5,000.....

So... What happened?"
-----------------------------------------------

Couldn't have said it better myself.

Apprentice
Posts: 7
Joined: 20 Dec 2005

Ever wonder why there are more virus for windows they Macintosh? More people use windows. If this was a dead game you would not be reading about it (or the QQ), or for that matter putting it down without really knowing a thing about it.

I played the beta, I am playing the game, it is better then any game on the market hands down. Sure the pre order was a cluster, and the launch might be a bit rocky, but again why would people want to put themselves through an ordeal, unless the product is worth the bother?

Try the game, and then come back and tell me what you think.

Adventurer
Posts: 337
Joined: 10 Jul 2006

Why do people always insist that you have to try something in order to know it is crap? If I said hey a shitsandwich isn't that bad, would you take a bite first, or would you say "Dude that's shit and avoid it?"
I mean if you are driving on the highway and see a collision ahead, do you think ah it might not be that bad and plow right into it?

DM: From the deepest crypts crawls the undead thread, it's death rattle shakes you to your core. What foul necromantic forces brought forth this foul beast.
Cleric: I attempt to turn undead.
DM: You can't this is a WoW forum D&D magic does not work here.
Cleric: Well guys we are @#$%*%!
Wizard: Agreed, I believe this Necrothread was created by a dread ForumLych, impossible to stop, without a sense of humor.
Fighter: Very well I throw a badge or some other posting reward down at the necrothread and prepare a tactical retreat.
DM: The necrothread pauses at your offer, snaps up the reward and slinks off deeper into the internet.
Rogue: Phwew! That was close... I wonder if there are even more ancient Necrothreads ahead of us?
Fighter: We will only know when we continue on our journey through the crypts of Warcry.

WarCry Choice
Posts: 7365
Joined: 31 Aug 2003

I'll maybe try it if they ever have more than one server that can support over 10,000 people. lawl

bloodyleach:
I mean if you are driving on the highway and see a collision ahead, do you think ah it might not be that bad and plow right into it?

Wait, that's not what you're supposed to do?

image

WarCry Choice
Posts: 4883
Joined: 19 Jan 2006

I suspect that as many have said, Darkfall will end up a small-end niche game. Once the furor dies down, some...or many...bugs get fixed, the core players will be small in number and will probably love the game. Once the drive-bys hit the road (or if they already have, LOL!), things will get 'better' for those who are willing to stick it out.

Either way, it's not vaporware if it's out there and even minutely playable. :P

Suzie "Kalia" Ford
WarCry Network Editor
kalia@warcry.com

Apprentice
Posts: 9
Joined: 19 Nov 2008

No Darkfall is not Vaporware. Very true, they have had one of the worst launches in MMO history, it is completely their fault....but I am sure there were many reasons that lead to the poor launch. I've never been a fan boy to boast about how it's gonna be the greatest game ever, never made any prediction about how the launch would be, and generally stay quiet here on the forums....other than the occasional jab at teedle cuz he just pisses me off. I've been reading here for several years and only joined recently cuz I never had much to say. However, the game is not vaporware, teedle is wrong......the game might fail, but it will have a full release...eventually. Aventurine is a small indy company, this is their first attempt at a game....first attempt at an MMO, and anyone who has been playing MMO's for a while (i've been going since UO back in 99 and have played many since) knows that launches are typically terrible...with the exception of WoW. Give the guys a few months to get it together, MMO's shouldn't be judged until they are out for a few months, then you can get a good feel for how good the game is gonna be. Many companies release MMO's before they were ready. Shit, the UO release pretty much was their Open beta...it aint like this hasn't happened before and all the people hating and blowing this shit up are the same couple of haters that have been yelling vapor ware and hating on the game for the last few years. Aventurine is doing a service to the MMO community..they are trying to put out a game to fill a niche that has long been neglected to give us ol UO vets something to believe in again.

Don't judge the game for a few months, it's never a good idea to play at release, their are always problems.

However, I fear that this release was so terrible...they might not recover. Like Shadowbane and Horizon's....the release crippled the game permanently.

Apprentice
Posts: 9
Joined: 19 Nov 2008

bloodyleach:
Why do people always insist that you have to try something in order to know it is crap? If I said hey a shitsandwich isn't that bad, would you take a bite first, or would you say "Dude that's shit and avoid it?"
I mean if you are driving on the highway and see a collision ahead, do you think ah it might not be that bad and plow right into it?

If I told you I had some old ass milk I cultured bacteria in would you wanna eat that? If I told you eat was cheese would you change your mind...yes....your shitsandwhich fails.

You never know until you give it a try.

Like the ole redneck's tell me, "don't knock it til ya try it"

Apprentice
Posts: 9
Joined: 19 Nov 2008

mrcheese:
Doubt either of you looked at the link then. With only 10k players their servers are dying. Great launch!

I did read the link...but no where did it prove darkfall to be vaporware.
Vaporware = non existent product

The product does exist....just isn't working nearly as well as it should.

WarCry Choice
Posts: 7365
Joined: 31 Aug 2003

I don't think anyone's saying it's vaporware anymore, we're just having fun watching the worst MMO launch ever unfold.

image

Apprentice
Posts: 9
Joined: 22 Nov 2004

IT will only be the worst launch if they don't do something about all the exploiting that went on today due to the sync issues.

Apprentice
Posts: 4
Joined: 27 Feb 2009

Is it the worst launch percentage-wise?

Because I recall the ShadowBane launch being pretty terrible; it took me over 12 hours to complete registration to play, they apparently had to fly in two brand new employees to set up and maintain new servers and so on. A friend of mine that got his disks later had to try for 3 days before he got through every step.

I think it was two weeks before servers stopped randomly crashing every few hours, or the server I was on anyway, and everyone that owned the game was able to play.

Still, enjoyed the hell out of that game for a while.

Looking For Group
Posts: 108
Joined: 7 Sep 2007

Wolf216:
Ever wonder why there are more virus for windows they Macintosh? More people use windows. If this was a dead game you would not be reading about it (or the QQ), or for that matter putting it down without really knowing a thing about it.

I played the beta, I am playing the game, it is better then any game on the market hands down. Sure the pre order was a cluster, and the launch might be a bit rocky, but again why would people want to put themselves through an ordeal, unless the product is worth the bother?

Try the game, and then come back and tell me what you think.

I think you miss the point. Most people here ARE trying to "try the game" but they can't because it's a "closed release"....is that even a phrase?

Web Developer
Posts: 2696
Joined: 12 Nov 2002

Wolf216:
Ever wonder why there are more virus for windows they Macintosh? More people use windows. If this was a dead game you would not be reading about it (or the QQ), or for that matter putting it down without really knowing a thing about it.

I played the beta, I am playing the game, it is better then any game on the market hands down. Sure the pre order was a cluster, and the launch might be a bit rocky, but again why would people want to put themselves through an ordeal, unless the product is worth the bother?

Try the game, and then come back and tell me what you think.

Ok tried it. For a game that has been said the have tons of content, has been solid for months now. They lied 100%. This game is in worse shape than Vanguard was when it launched. It is a year at least before it could be considered launch ready.

MMO unable to handle 10k users and crashing not acceptable.
Content next to non-existant.
Bugs out the ying-yang.

Honestly for the PVP I would rather Mythic brought back MageStorm.

I agree that Darkfall could have been the next great PvP game, but instead it is an EPIC FAIL!

Delmar Wynn

"Anyone who thinks the sky is the limit, has limited imagination." - Anonymous

Let's play some football: http://goallineblitz.com/game/signup.pl?ref=14792821

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

Delmar Wynn:

Wolf216:
Ever wonder why there are more virus for windows they Macintosh? More people use windows. If this was a dead game you would not be reading about it (or the QQ), or for that matter putting it down without really knowing a thing about it.

I played the beta, I am playing the game, it is better then any game on the market hands down. Sure the pre order was a cluster, and the launch might be a bit rocky, but again why would people want to put themselves through an ordeal, unless the product is worth the bother?

Try the game, and then come back and tell me what you think.

Ok tried it. For a game that has been said the have tons of content,

There is tons of content. The world is huge and full of interesting stuff.

has been solid for months now.

Pretty much.

They lied 100%.

No they didn't.

This game is in worse shape than Vanguard was when it launched.

No it's not. I played both Vanguard (at launch) and Darkfall and there is no comparison. The Darkfall client doesn't crash for a start, unlike crash-every-half-hour-Vanguard.

It is a year at least before it could be considered launch ready.

It's launch ready now. In my opinion it was launch ready 2-3 weeks ago. The game was rock solid and fully functional.

MMO unable to handle 10k users and crashing not acceptable.

That's on ONE SERVER. In any case the problem appears to be syncing and not crashing.

Content next to non-existant.

Had you played Darkfall you would never have said that for fear of embarrassing yourself. The Darkfall world is the largest I have ever seen!

Of course to find the content you have to go out and explore the world (the world is big and you can easily run by stuff if you're not paying attention), not sit in the starter city and whine because you got PKed.

Bugs out the ying-yang.

Not really. The last two bugs that I noticed happened months ago. One was a bank and bag bug and one was a god-mode bug.

I agree that Darkfall could have been the next great PvP game, but instead it is an EPIC FAIL!

Darkfall is the most fun I'd ever had in a mmorpg by a looooooooong margin ... even early on in the beta when half the game wasn't even enabled at the time. Though it's not the best game that I have ever played, it is the best mmorpg that I have ever played and I will be subscribing for sure.

Adventurer
Posts: 337
Joined: 10 Jul 2006

Ah I love DF fanboi zealots. I wonder if the ultrafailness of this game is going to trigger mass suicides.

Drink up boys the Koolaide and Nikes come free with your game subscription.

DM: From the deepest crypts crawls the undead thread, it's death rattle shakes you to your core. What foul necromantic forces brought forth this foul beast.
Cleric: I attempt to turn undead.
DM: You can't this is a WoW forum D&D magic does not work here.
Cleric: Well guys we are @#$%*%!
Wizard: Agreed, I believe this Necrothread was created by a dread ForumLych, impossible to stop, without a sense of humor.
Fighter: Very well I throw a badge or some other posting reward down at the necrothread and prepare a tactical retreat.
DM: The necrothread pauses at your offer, snaps up the reward and slinks off deeper into the internet.
Rogue: Phwew! That was close... I wonder if there are even more ancient Necrothreads ahead of us?
Fighter: We will only know when we continue on our journey through the crypts of Warcry.

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

bloodyleach:
Ah I love DF fanboi zealots. I wonder if the ultrafailness of this game is going to trigger mass suicides.

Drink up boys the Koolaide and Nikes come free with your game subscription.

LOL

Funny how the jaded types always decry "FANBOY!!!" whenever someone expresses a truthful opinion that they like something.

... and my opinion is truthful too. Darkfall is the most fun that I've had in a mmorpg to date.

Dungeon Crawler
Posts: 741
Joined: 28 Jul 2004

muffins:

bloodyleach:
Ah I love DF fanboi zealots. I wonder if the ultrafailness of this game is going to trigger mass suicides.

Drink up boys the Koolaide and Nikes come free with your game subscription.

LOL

Funny how the jaded types always decry "FANBOY!!!" whenever someone expresses a truthful opinion that they like something.

... and my opinion is truthful too. Darkfall is the most fun that I've had in a mmorpg to date.

Dude you're an idiot or a liar or both. The game is NOT playable! Go over to the official forums..oh wait they don't work either.

Well, head over to MMORPG.com and check out what almost everybody (even the "fanboys") has to say about the game. The sync issues alone make pvp/pve impossible. You're trying to fight INVISIBLE mobs/players.

STFU.

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

-Hemi-:

muffins:

bloodyleach:
Ah I love DF fanboi zealots. I wonder if the ultrafailness of this game is going to trigger mass suicides.

Drink up boys the Koolaide and Nikes come free with your game subscription.

LOL

Funny how the jaded types always decry "FANBOY!!!" whenever someone expresses a truthful opinion that they like something.

... and my opinion is truthful too. Darkfall is the most fun that I've had in a mmorpg to date.

Dude you're an idiot or a liar or both. The game is NOT playable!

rofl! It's very playable.

Yeah, and good job calling someone an idiot/liar just because you don't agree with them. It makes you sound all grown up!

lol

Go over to the official forums..oh wait they don't work either.

There was way too much traffic. The site was barely usable the day before release.

Well, head over to MMORPG.com and check out what almost everybody (even the "fanboys") has to say about the game.

The trolls hate the game, and the fans like the game. It's the same in every forum.

The sync issues alone make pvp/pve impossible. You're trying to fight INVISIBLE mobs/players.

That only affects a minority of people. I've seen it before affect others, and once even myself, but like I said - it only affects the minority.

STFU.

Right back attcha

:P

WarCry Choice
Posts: 4883
Joined: 19 Jan 2006

OK let's get a head count here for a minute to put all these things in perspective:

How many of the posters in THIS thread have actually played the game?

I tend to put a lot more stock in the posts of people who can give an informed opinion than those who only take the word of people posting on forums. It's been my personal rule of thumb that people who post on official or busy forums are generally the negative "I'll hate this game no matter what" types. I admined for Guild Wars Guru and was an active poster on the NWN/NWN 2 forums at Bioware (among other games) and it's ALWAYS that way. The love is barely there and when people have the audacity to say something positive about a game, they are immediately dismissed as "fanboys". There's GOT to be a better argument than that. ;)

I have not nor will I ever play this game.

Who's next?

Suzie "Kalia" Ford
WarCry Network Editor
kalia@warcry.com

WarCry Choice
Posts: 7365
Joined: 31 Aug 2003

Quoting someone's post point by point and responding to each is very annoying. You turned Hemi's post, which was only about 6 lines, into half a bloody page.

A sync issue like what has been described is a huge problem, especially with Darkfall's mechanics, whether it's affecting everyone or a "minority".

Right now I think most of the people who are playing the game (people who have been following it for years and years and were dying for it to release in particular) are still so blinded by the sheer excitement that they finally can play it. Give it a week or so and I think people will start giving actual constructive feedback on the game. A company that has trouble handling just the processing/billing/whathaveyou for their pre-orders is in for a very rough time IMHO.

image

Dungeon Crawler
Posts: 741
Joined: 28 Jul 2004

If anyone cares to, go to the site mentioned and read for yourself. there are NUMEROUS posts about the issues I mentioned as well as many others posted by people actually playing the game.

Muffins is full of crap. The updates from the Darkfall devs themselves site the same issues I am talking about and the server has been down more than up.

Closing the official forums is akin to the "closed" forum tactic used by Funcom to exert damage control when AoC was released.

It's impossible to argue with an ass-hat that is blatanly refusing to see/read what the MAJORITY of the people "playing"(if you can call it that) think of this failure of a launch.

I'll be back to tell you your a f-king 'tard when this pile finally dies Muffins.

Looking For Group
Posts: 108
Joined: 7 Sep 2007

muffins:

a bunch of random crap, just deleted it cause it was too long

Content = things to do outside of pvp. NOT how large the world is. Content right now, even stated by Tasos, is not in to it's full extent.

On to the 10k users argument about it being one server: They haven't even remotely hit 10k users on their current server. And furthermore, they're not even able to keep a web server up with some kind of load. That's hinting at very large issues right there.

On to the "solid for months" argument: It has been? So if it was so solid why has there been almost 100 different builds now? I understand with beta comes multiple patches, but apparently you don't understand Tasos has been saying "feature complete" and "ready to release". Since "release day" they've already had 3 substantial patches, that's NOT a good release at all.

On to the "syncing and not crashing argument": The server might as well be crashed/down if it's unplayable, which with all the syncing issues it is. It's my understanding they haven't peaked on users yet and are already having these syncing issues. Why would they release a game without an open stress test? The people playing have paid for this, and that's what's hilarious about it.

Gotta quote next piece:

muffins:

It's launch ready now. In my opinion it was launch ready 2-3 weeks ago. The game was rock solid and fully functional.

If it's launch ready, and has been - why is there so many problems, patches, and a locked forum with just an announcement from Tasos explaining all the issues going on?

Tasos:

7.00PM GMT

We've solved the problem some players in human areas were experiencing not being able to log back in after a crash. We're looking into an issue some players are reporting about getting an "account not active" message. Finally we have a handle on the issue that caused us to bring down the server the last time, and we're in the process of fixing it.

3.00 PM GMT

We didn't manage to completely eliminate the sync issue affecting players in the game earlier today. Our real-time monitor alerted us of this as soon as we brought up the server and players started entering the game. We need to take more time to address this. There is no ETA as of yet. We'll keep you posted on any developments.

This game doesn't have any problems at all....and it's "rock solid".

Ding! (Grats!)
Posts: 47
Joined: 17 Aug 2008

Anyone else find the little "new!" notice next to this thread amusing?

WarCry Choice
Posts: 218
Joined: 13 Mar 2007

chaosloc:
If it's launch ready, and has been - why is there so many problems, patches, and a locked forum with just an announcement from Tasos explaining all the issues going on?

What is "launch-ready"? Tasos answered this question earlier:

"If it [Darkfall] doesn't cause a chain reaction that would unravel the very fabric of the space-time continuum and destroy the entire universe, it's ready for launch."

Don't ask me for a source; the guy just said it, okay?

;-)

WarCry Choice
Posts: 7365
Joined: 31 Aug 2003

So he answered it by not answering it...he should get into politics.

image

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

Kalia:
OK let's get a head count here for a minute to put all these things in perspective:

How many of the posters in THIS thread have actually played the game?

I played Darkfall beta for a couple of months from build 70-ish to 126 (which was about a week before release).

Looking For Group
Posts: 108
Joined: 7 Sep 2007

muffins:

Kalia:
OK let's get a head count here for a minute to put all these things in perspective:

How many of the posters in THIS thread have actually played the game?

I played Darkfall beta for a couple of months from build 70-ish to 126 (which was about a week before release).

Here's a cookie, it's still a complete mess currently. Beta probably had 1,000 users at most. Now they're seeing that the more people they have on the worse it gets.

Which is exactly why people were telling them over and over to have an open beta for 2-3 months before botching a release and most likely scaring a ton of customers with funds away.

Dungeon Crawler
Posts: 741
Joined: 28 Jul 2004

muffins:

Kalia:
OK let's get a head count here for a minute to put all these things in perspective:

How many of the posters in THIS thread have actually played the game?

I played Darkfall beta for a couple of months from build 70-ish to 126 (which was about a week before release).

Lol, lets get a head count of the people who have enough sense to NOT play the game in its current form.

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

-Hemi-:
Muffins is full of crap.

No, I'm full of awesome.

The updates from the Darkfall devs themselves site the same issues I am talking about

Sync issues always only affected a minority of players. One person out of 50 (for example ... it was never that bad) would be running around invisible while everyone else would be spamming the forums with "OMGWTF HAXOR!"

and the server has been down more than up.

That is to be expected at launch. Every mmo has a few bumps at launch, even WoW.

Closing the official forums is akin to the "closed" forum tactic used by Funcom to exert damage control when AoC was released.

Maybe, but I don't believe that is the case. The day before release traffic to Forumfall went crazy and the forums were barely usable. They had just under 5000 simultaneous users trying to use the forums the last time I could get on and see.

That's a lot of traffic, especially for a small indie game developer. It was predictable that something had to give on release day.

It's impossible to argue with an ass-hat that is ...

... speaking from personal experience.

blatanly refusing to see/read what the MAJORITY of the people "playing"(if you can call it that) think of this failure of a launch.

If you pick though the obvious troll threads on mmorpg.com - a site that has a heavy troll population - you'll find that there are not that many threads about sync issues. In fact, if you browse a few pages you'll find more threads on the servers being up ("OMG TEH SERVER IS UP!"), or on their way to being up ("GM'S ARE ONLINE! WOOT!").

I'll be back to tell you your a f-king 'tard when this pile finally dies Muffins.

Lets see now ...

... you're someone who hasnot played Darkfall, and by the sounds of it will never even try Darkfall (for ideological reasons or whatever) ... and you're telling me, someone who has played Darkfall (and who finds the game to be the most fun to be had in a mmorpg to date), that Darkfall is a pile-o-crap and that it will die?

Who is more likely to have the informed opinion? Not you, since you seem to be basing your opinions on pure hate.

I've never understood how haters can hate a game that they have never played and never intend to play.

How I Mine 4 Fish?
Posts: 94
Joined: 24 Jun 2008

chaosloc:
Content = things to do outside of pvp. NOT how large the world is.

There is a ton of PvE. There is crafting. There are cities and hamlets - both PC and NPC. There are quests. There are dungeons.

What is it that you think is missing?

On to the 10k users argument about it being one server: They haven't even remotely hit 10k users on their current server.

That's just speculation.

And furthermore, they're not even able to keep a web server up with some kind of load. That's hinting at very large issues right there.

Again, that is just speculation. The short answer is that we just don't know. During the beta they were quick to bring down the server if a problem cropped up (like an exploit, bug or whatever) rather than allowing the server to run with the problem and fixing it later. The server might be crashing or the devs might be bringing the server down ... we don't know.

Of course all mmorpg's have a bumpy time during launch.

On to the "solid for months" argument: It has been?

Yes it has. The client is rock solid.

So if it was so solid why has there been almost 100 different builds now?

Every patch, no matter how small, results in the build number going up. There were sometimes multiple patches a week during beta, much of it was just tweaks to the AI, regent/stamina burn, vendor prices etc. Even tiny patches that had just a few lines in the patch notes resulted in the build number going up.

I understand with beta comes multiple patches, but apparently you don't understand Tasos has been saying "feature complete"

It is feature complete. It has the manual aiming, skill system, player cities, sieges, mounted combat, ships, PvP, PvE, huge world etc etc

What feature is missing?

and "ready to release". Since "release day" they've already had 3 substantial patches, that's NOT a good release at all.

The devs are incredibly productive when it comes to patches. I've seen that in the beta. That there is going to be patches shortly after launch is a given considering that no mmorpg launches problem free.

This is a normal mmorpg release.

Gotta quote next piece:

muffins:

It's launch ready now. In my opinion it was launch ready 2-3 weeks ago. The game was rock solid and fully functional.

If it's launch ready, and has been - why is there so many problems, patches, and a locked forum with just an announcement from Tasos explaining all the issues going on?

The forums couldn't handle the traffic even on the day before release. What chance was there that it would hold up with ten times that traffic on and after the release day? The forums were barely usable the day before release. How do the devs communicate news and patch notes on the forums when no-one can access them?

The day before release I think a lot of people guessed that something would give on the forums. They were disabling things on the forum in an attempt to improve the bandwidth (losing the search function, losing the 'whos online' function, etc) but it didn't seem to help.

There are other forums out there.

Tasos:

7.00PM GMT

We've solved the problem some players in human areas were experiencing not being able to log back in after a crash. We're looking into an issue some players are reporting about getting an "account not active" message. Finally we have a handle on the issue that caused us to bring down the server the last time, and we're in the process of fixing it.

3.00 PM GMT

We didn't manage to completely eliminate the sync issue affecting players in the game earlier today. Our real-time monitor alerted us of this as soon as we brought up the server and players started entering the game. We need to take more time to address this. There is no ETA as of yet. We'll keep you posted on any developments.

Like I said previously in this thread, the sync issues only affect a small number of people, and the devs are quite prepared to take the server down to squash a bug, rather than to let it keep running.

This game doesn't have any problems at all

I've never said that, and it would be foolish for anyone so say that about any mmorpg right after launch.

....and it's "rock solid".

The client is rock solid (how often does that happen with the launch of a mmorpg? Almost never). As for the sync issues, personally I can live with them. Like I said before it only affects a small percentage of players so it's hardly a game breaking problem. That they take the servers down to fix even the smaller bugs/problems is just how it was in beta too. It's how they seem to operate. Bug found > server brought down > bug squashed > server up.

A lot of other developers only had weekly patches at launch and would run the servers with known exploits/bugs etc for weeks or months (EQ2, AoC, Vanguard).

It's a mmorpg launch. Did you expect it to be 100% bug free and plain sailing?

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