Introduction |
Charybdis |
Enemies |
Culture |
Movers & Shakers |
Specialties |
Charybdis
The mirdain capital straddles the Irthan river near its source, with approximately half of the city's hometrees rising from on each bank of the river. As it flows out of Charybdis, the Irthan plunges over an enormous waterfall which sends wave after wave of mist into the tall, glistening trees above. Looking down from one of the house-platforms of Charybdis, one might easily form the impression that the mirdain capital floats among clouds.
Like all mirdain settlements, Charybdis is built on a large number of levels which are interconnected by stairs, elevators and wooden bridges. The mirdain prefer to live among the leaves and branches of gargantuan, sky-blue hometrees, but many businesses and defensive structures stand on the ground. An ancient, deeply sacred Tree of All Seeds, which stands on a small island in the Irthan, is said to be the parent of all other trees of its kind.
Mirdain adventurers start their careers in one of three villages which all lie in the vicinity of Charybdis. King's Holdfast is dominated by three small subsidiaries of the Irthan, which run through it and form its boundaries, respectively. Near this village lies one of the largest and most revered wildsprings in all of Mirendil. Leafhelm covers several spacious plateaus on a large, craggy mountain which rises dramatically from the forest floor. Beladin's Rest is built under and among the gargantuan branches of Eryasil, a truly enormous greenroot which is the largest tree in all of Agon.







