Lore of Darkfall
Throughout Agon lie the scattered ruins of old Chaldea . At its peak, this empire's reach encompassed everything from Sanguine in the east to the westernmost wastes of the Mahirim Tribelands. All that remains today are moss-grown monuments and the ruins of once-mighty cities.
The Chaldean civilization originated in present-day Mercia , along the fertile banks of the river Eanna. The humans of this area developed agriculture, and fed Agon's first cities with food from irrigated fields. They also invented the science of mathematics, the first calendar, and the art of writing.
Much of the early history of Agon has been lost. The last of the early civilizations were eradicated in a conflict so brutal that life itself nearly vanished from the world. Whatever the first cultures wrote down or built, no structures or primary sources remain.
What little we know has been passed down by the Chaldeans, a civilization which dominated Agon for centuries, before themselves falling to stagnation and outside aggression. While at their cultural peak, the Chaldeans used a combination of archaeology and magic to compile a history of the world. The resulting book was called The Ashur Agade by the Chaldeans, but it is known today as The Book of Chaldea. Unfortunately, a complete copy of this book has yet to be found. Only small fragments survive, leaving large gaps in the material available to modern historians.
Recently, however, hitherto unseen fragments have begun appearing in Chaldean tombs and dungeons. The powers of Agon desperately seek these scrolls, which in addition to ancient lore and knowledge, contain clues to the whereabouts of long-lost divine artifacts.
- 2,000,000 years
The goddess arrives on Agon. Casting word-stones upon the surface, she awakes fires within the icebound planet. Oceans and dry land to emerge for the first time in millions of years.
- 498, Dvergheim
The northern svartdverg tribe fall under the influence of a sinister god called Heimar. War breaks out between the svartdvergir and their allies and Dvergheim's majority of Ymir loyalists. Despite some early successes, the followers of Heimar are ultimately defeated. Instead of renouncing their faith, most svartdvergir choose exile, fleeing to the peripheries of the dwarven realm, or to the sparsely populated northern regions of Morak.
The Four Subcontinents
Niflheim
An icebound, arctic wilderness, home to thriving populations of Ice Giants and Winter Dragons.
Yssam
A place of stifling heat, lush vegetation and heavy rains.
Rubaiyat
A rain-starved, desolate, and inhospitable sun-scorched desert continent.
Cairn
Arid, viciously sun-scorched plains which are strewn with shattered and twisted rock formations.
Travels of Agon
My name is Torgrim Eiriksson, and while I am neither the wisest nor the most powerful man on Agon, few have traveled as widely as I have. Due to a combination of displacement, wanderlust, and a slightly debilitating fondness for Mirdain sunwine (you know, the white stuff), I have seen more villages, wildernesses and dungeons than I would care to count. more
Episode 1: Sadayel
You don't know anything about mud before you've tried running for your life through the swamps of Morak. The festering depths of the orkish kingdom are home to so many aspects of the stuff that you'll emerge - if at all - with a deeper understanding of mud's true and manifold nature.
Episode 2: Minotaurs
"So what do you think," my old friend said, while an impish grin played havoc with the scars on his ugly face. The grin had been threatening to erupt for quite some time: Ewan "Slick" McLurk had his man the moment I walked in the door, and he knew it.
Episode 3: Rubaiyat
Normally, I would have singled them out as trouble the moment I walked into the bar. On the occasion, however, I was tired after a long sea journey, followed by a protracted haggling session with the local merchants, and I didn't pay much attention until one of them ambled over and sat down at my table. As he leaned in close, I noticed an evil glint in his eye, as well as a body odor so pungent that a Swamp Hag would go pale with envy.
Episode 4: Cult of the Moon-Beast
"This is a long shot, northman. A bindstone in the middle of a Cult village, and we're supposed to just swan in there, kill everyone, and take it over? It all sounds vaguely suicidal. And that's supposing we're not killed by gnolls first, which I personally..."
Episode 5: Svartdverger
I was walking east through Idawoll when fog descended from the snow-clad peaks, covering the land like a soft blanket. In this part of Dvergheim, the fog was a frequent visitor, and the locals talked about it as if it were some kind of malevolent and unpredictable entity. "If Old Whiting joins you," a slightly pompous dwarf once told me, "you'd better lie low until he tires of your company."
Episode 6: Chaldean Tomb
"Remember when I asked you to be as quiet as possible?"
"Yes I do, and I'm trying my best. It's just -"
"Trying? I can't see how you're trying, unless you somehow got moving quietly mixed up with stumbling about like a drunken, horn-honking clown in a drum factory."